My thesis utilizes the design discourse known as speculative design. Based on educated predictions, I made a narrative of a future. For my thesis, I created utopia in a future society that is grossly over-populated and over-medicated. In this future, we are habitual and obsessed with commodifying and measuring everything. My thesis question is as follows: How can speculative design help initiate public discourse concerning how advancements in behavioral neuroscience and surveillance technology will be exploited in the future? I acted as an art director for a pharmaceutical company, U+topia, producing two divergent interfaces and a printed ideological pamphlet.
Designer by Choice, Pirate by Trade ECO Helping you see in the dark, my thesis is not about sitting on your couch bored, but getting out and making stories of your own. An event organizing app that is personalized just for you by using your social media outlets. Come wander down a path less traveled and carouse with the creatures of the night. ECO, Entertainment, Community, and Opportunity. benvoutour.com
Brandon’s thesis project focused on recurring engagement with audiences with brands. His solution provides a space for survivors of interpersonal violence to be united and share their stories with each other in addition to serving a space for outside viewers to observe and see the reality of interpersonal violence. You can view it at theoutsidersmovement.com
Check out his portfolio at: brandongorthy.com
Hello all! For my thesis project I decided to explore the possibilities of projection mapping. I have been fascinated with projection mapping for a few years now, and although it’s a really interesting concept, I believe it has a lot more potential then the typical urban/architectural mapping that it is most known for. I also love wakeboarding and I believe a wakeboard is the perfect product to try and show the possibilities of what projection mapping can do within a retail sphere.
Curiosity sparked an idea within me to further investigate traffic and choose it as the topic of exploration for my undergraduate thesis. Through data visualization, I have taken data and presented it in a richer fashion to illuminate our understanding of not only Denver traffic, but its populous as well. Check it.
Erica’s thesis uses illustration and communication design to raise public awareness about the issues of negative thinking while also encouraging the public to improve their mental health with positivity. Each poster provides a unique statement about the effects of negative thinking that leaves the audience reflecting and motivated to view the world with a new & more positive perspective.
Erica’s Portfolio: ericawarfield.com
Hi, I’m Jay, I’m a designer and a bboy. What is bboy? That’s what my thesis is about…
What do you get when you cross a bison with a graphic designer? My senior thesis. I wanted to focus on the importance of brand identity and strategy. More specifically how it can alter consumers perception of bison and the bison industry, from an expensive beef alternative into a healthy affordable luxury meat. www.designbyjeff.com
My thesis project is Colony Collapse Disorder: Be Swarm Intelligent I am focusing on User Experience and Narrative to inform and educate about the issues affecting our honeybee population and provide solutions to affect change. My work can be found at www.mariekrueger.com
What’s up with all these Dirty Hippies? As an avid music festival attendee, I have become concerned with the negative environmental impacts of such events. My project offers a designed solution to address these concerns while creating a fun and engaging experience for attendees.
GRIT: Intensify your fitness journey. Grit is a gamified mobile application that motivates and influences individuals to exercise. Utilizing concepts from psychological behavioral design and a narrative from ancient Greek ideologies, Grit takes users on a journey to explore a more rewarding fitness experience.
Check out more of Sally’s work at: www.sallypng.net
Ever wonder how people navigate in places where they do not understand the language? Wayfinding, that’s how. We all use wayfinding techniques and universal symbols to find our way. My thesis proposal on how design and wayfinding can be effectively combined with airport security to enhance and efficiently move the traveling public through the ever changing environment.
Visit my portfolio at www.sarahcunio.com
I like to think of myself as a quirky, passionate, uke-toting designer that loves the dynamic story telling capabilities that are inherent in both interactive and motion design. With my thesis project, I wanted to explore the possibilities that an alternate computer interface surface could present, while still challenging the limits of what I knew I could actually achieve.
For more on my Project, click here
or visit my website at DesignsbyTorp.com
Seth Chaps thesis focused on design research with the result being a digital publication for realistic radicalism.
Technologic Dissonance is an exploration in motion meditating on our growing technological society and its pervasive influence over us. What it means to be human (communication, culture, economy, ethics, biology) is all changing. This piece aims to express abstract concepts, using visual metaphor combined with audio and dialogue to evoke a deeper contemplation of the subject matter.
“We become what we behold. We shape our tools and then our tools shape us.” Marshall McLuhan
Shawn’s thesis project focuses on user experience and interface design to create a scheduling app for non-traditional employees (anyone that doesn’t work the typical 9-5 shift daily). His research details the process used to create the most functional product possible based on surveyed employees across 5 restaurants.
For more info, visit his website: JINX Designs
Stephanie’s Thesis looks at how interactive design can help promote a more social environment. With the use of Game motivation theory and Conversation theory to help motivate the user to get more involved.
Check out her portfolio at: bakerk.com
Steven’s thesis utilizes visual design and narrative strategies to better facilitate communication between scientific researchers and non-scientist audiences, especially when they are attempting to obtain non-traditional research funding. His solution involves a hands-on design workshop which provides scientists with the tools and knowledge to effectively communicate with their audience.
You can view his latest work at: www.sburrows.com.
Will has designed a game he has codenamed Code. It is a narrative driven 2D side-scrolling adventure game. He created the narrative, art assets and musical elements and coded a proof-of-concept to be exhibited in RedLine Gallery.
To view his portfolio please visit: thewilljustice.com